Kanaju
Kanaju
  • Видео 177
  • Просмотров 4 901 338
How I Would “Fix” Planetary Variety in No Man's Sky
I love exploring the planets of No Man's Sky in 2024. Like many other players, I have a few ideas about how I might enhance the the experience. Unlike many other players though, I have a RUclips channel! So buckle up for over an hour of ideas, concepts, suggestions, and mad musings about how I would improve planetary variety in No Man's Sky.
Beyond the Algorithm: Quantifying NMS' Procedural Potential: ruclips.net/video/M90-UUtTyj8/видео.html
BECOME A VALUED MEMBER TODAY: ruclips.net/channel/UCGS61aaitswZUJdEZGr6ogAjoin
#NoMansSky #NMS #Kanaju
In This Video:
00:00:00 - Intro
00:03:19 - What is Variety?
00:07:24 - The List
00:09:15 - #1 Color Variety
00:11:25 - #2 Gravity
00:13:13 - #3 Atmospheric Ef...
Просмотров: 4 085

Видео

5 Coolest Overlooked Features Added in No Man's Sky ORBITAL
Просмотров 44 тыс.Месяц назад
No Man's Sky ORBITAL is here! While it's biggest headline features, new space stations and starship building, are certainly impressive, the rest of the update is also worthy of attention. From the plethora of new frigate expedition features to the new guild and faction mechanics, I'm sharing my favorite overlooked features from NMS' 2024 Orbital update. Deep Space Travel Break Ep. 29: ruclips.n...
No Man's Sky ORBITAL is Life Changing | Deep Space Travel Break #29
Просмотров 35 тыс.Месяц назад
No Man's Sky version 4.6, the Orbital update, is here! All new space stations, tons of variety, starship building and customization, guild and faction rewards, frigate expeditions, and more! Not to mention my small contributions! ;) 2024 is a great year for No Man's Sky! Brought to you by Monolith DARK, the new fragrance for Gek. I'm talking features, delays, and speculation! Not to mention rea...
The Most Interesting 2006 ROBLOX Player You've Never Heard Of
Просмотров 976Месяц назад
Today (April 1st) I'm sharing the story of a 2006 ROBLOX player who is still active to this day. They collaborated with Stickmasterluke, helped build a place for Builderman, somehow landed on DracoSwordMaster's friends list, built Roblox's first functioning arcade, won a bunch of contests, managed a fan blog, and much, much more. 🎮 Kanaju's ROBLOX Profile: www.roblox.com/users/3638/profile/ 🕹️ ...
My Work is in No Man's Sky ORBITAL!!! | Full Reaction to Trailer and Patch Notes
Просмотров 17 тыс.Месяц назад
I CAN'T BELIEVE IT! No Man's Sky ORBITAL, the 4.6 update to the game, is officially live and it features some of my designs! Ahhhh! I'm over the moon! Join me as I react to the update trailer and full patch notes for the first time! I cover all of the major features and additions including the new space stations, space station interiors, shipbuilding and salvage, new guild system, fleet expedit...
10 Coolest Things Added in No Man's Sky OMEGA
Просмотров 100 тыс.2 месяца назад
No Man's Sky OMEGA is a small update, but a solid one. From going free to play to making expeditions more accessible (and worthwhile), these are my personal top 10 coolest things added in No Man's Sky's 2024 OMEGA update. I'm covering features, improvements, expedition rewards, and more! BECOME A VALUED MEMBER TODAY: ruclips.net/channel/UCGS61aaitswZUJdEZGr6ogAjoin Other videos: My Top 15 NMS M...
No Man's Sky OMEGA Trailer and FULL Patch Notes Reaction
Просмотров 4,7 тыс.3 месяца назад
No Man's Sky OMEGA, the version 4.5 update is live today on all platforms! It's also FREE TO PLAY for a limited time! Join me as I watch the trailer and read through the complete patch notes! I'm talking features, improvements, details small and large, and maybe even what's next! We may not have those new space stations, but a new starship, pirate dreadnaught freighter, procedural missions, and...
Everything I Know About No Man's Sky OMEGA Update + Expedition | Deep Space Travel Break #28
Просмотров 17 тыс.3 месяца назад
No Man's Sky Expedition 12: OMEGA Beta is live on the experimental branch! This unusual circumstance gives us a glimpse into the features we can expect from the first NMS update of 2024. I'm talking new features, datamined content, speculation, and everything in between! It's episode 28 of the Deep Space Travel Break, the most popular No Man’s Sky (and Light No Fire) podcast on RUclips! BECOME ...
Bioshock Creator's Next Game Looks CRAZY | JUDAS Trailer Breakdown + Analysis
Просмотров 4,2 тыс.3 месяца назад
The second trailer for JUDAS from the makers of BioShock, Ken Levine and Ghost Story Games, is finally here courtesy the latest 2024 PlayStation State of Play! Join me, World's #1 Bioshock Fan™, as I over analyze every frame and detail and speculate on the game’s setting, gameplay, characters, story, and more! Is the release date hidden on a calendar in the background? Maybe! I doubt you’ll fin...
Beyond the Algorithm: Quantifying No Man's Sky's Procedural Potential in 2024
Просмотров 15 тыс.4 месяца назад
Beyond the Algorithm: Quantifying No Man's Sky's Procedural Potential in 2024
Hello Games' Legacy, Light No Fire Details, NMS 2024, + MUCH MORE | Deep Space Travel Break #27
Просмотров 7 тыс.5 месяцев назад
Hello Games' Legacy, Light No Fire Details, NMS 2024, MUCH MORE | Deep Space Travel Break #27
No Man's Sky Returns in 2024 (Trailer Breakdown)
Просмотров 25 тыс.5 месяцев назад
No Man's Sky Returns in 2024 (Trailer Breakdown)
This is a LIGHT NO FIRE Channel Now (Trailer Breakdown)
Просмотров 25 тыс.5 месяцев назад
This is a LIGHT NO FIRE Channel Now (Trailer Breakdown)
How Will No Man's Sky Close 2023? | Deep Space Travel Break Ep. 26
Просмотров 3,9 тыс.5 месяцев назад
How Will No Man's Sky Close 2023? | Deep Space Travel Break Ep. 26
IGN Did The Invincible DIRTY
Просмотров 3,4 тыс.5 месяцев назад
IGN Did The Invincible DIRTY
These Are the Most Unique Planet Types in No Man's Sky
Просмотров 125 тыс.6 месяцев назад
These Are the Most Unique Planet Types in No Man's Sky
Can I Build a Haunted House with REAL Jumpscares in No Man's Sky?
Просмотров 2,7 тыс.6 месяцев назад
Can I Build a Haunted House with REAL Jumpscares in No Man's Sky?
Confessions of a No Man's Sky FANBOY | Deep Space Travel Break Ep. 25
Просмотров 3,6 тыс.6 месяцев назад
Confessions of a No Man's Sky FANBOY | Deep Space Travel Break Ep. 25
25K Subscriber Funny Moments Compilation + Big Announcement!
Просмотров 3,6 тыс.6 месяцев назад
25K Subscriber Funny Moments Compilation Big Announcement!
5 Spooky No Man's Sky Activities You Can Play Today
Просмотров 11 тыс.7 месяцев назад
5 Spooky No Man's Sky Activities You Can Play Today
10 Essential Tips the Game Doesn't Tell You (from a No Man's Sky Pro)
Просмотров 271 тыс.7 месяцев назад
10 Essential Tips the Game Doesn't Tell You (from a No Man's Sky Pro)
10 Overlooked Changes in No Man's Sky ECHOES
Просмотров 44 тыс.7 месяцев назад
10 Overlooked Changes in No Man's Sky ECHOES
Top 10 Colonial American Cities in Assassin's Creed
Просмотров 2,1 тыс.7 месяцев назад
Top 10 Colonial American Cities in Assassin's Creed
Expedition 11 Isn't My Favorite... | No Man's Sky VOYAGERS REVIEW
Просмотров 12 тыс.8 месяцев назад
Expedition 11 Isn't My Favorite... | No Man's Sky VOYAGERS REVIEW
My Cats UNBOX Starfield Constellation Edition + Smart Watch Review
Просмотров 1,6 тыс.8 месяцев назад
My Cats UNBOX Starfield Constellation Edition Smart Watch Review
They Tried Something New... | No Man's Sky ECHOES REVIEW
Просмотров 148 тыс.8 месяцев назад
They Tried Something New... | No Man's Sky ECHOES REVIEW
No Man's Sky ECHOES Looks Incredible | Patch Notes Reaction, Trailer, 4.4 Update
Просмотров 8 тыс.8 месяцев назад
No Man's Sky ECHOES Looks Incredible | Patch Notes Reaction, Trailer, 4.4 Update
My Top 5 Upcoming Sci-fi and Space Games | 2023, 2024, and Beyond
Просмотров 3,2 тыс.8 месяцев назад
My Top 5 Upcoming Sci-fi and Space Games | 2023, 2024, and Beyond
No Man’s Sky ECHOES Announced, Let’s Speculate! | Deep Space Travel Break Ep. 24
Просмотров 9 тыс.9 месяцев назад
No Man’s Sky ECHOES Announced, Let’s Speculate! | Deep Space Travel Break Ep. 24
No Man's Sky ARG 2023 Clues, Singularity, Xxiou Games | Deep Space Travel Break Podcast Ep. 23
Просмотров 6 тыс.10 месяцев назад
No Man's Sky ARG 2023 Clues, Singularity, Xxiou Games | Deep Space Travel Break Podcast Ep. 23

Комментарии

  • @voetenlikkerijnl2222
    @voetenlikkerijnl2222 5 часов назад

    You’re so wholesome!!! I love it

  • @finzard887
    @finzard887 5 часов назад

    Something i would absolutely love in nms is if we could create our own full navy with multiple freighters each with their own squadrons and frigates and they would have their own commanders that we would have to hire for however many units per set amount of playtime and we would be able to send them out to respond to distress signals we recive from around the galaxy.

  • @leonbarnes6431
    @leonbarnes6431 14 часов назад

    Howdy..I'm a programmer with zero experience industrially but have plenty of language experience since the age of 9(now I'm 49 :) )..Recently I'm exploring python and I'm loving your content for such a long time. You give this community such in-depth content which is amazing.. Personally I love your ideas and wish to come aboard to produce some actual DLC content with your guidance ..hopefully with intrigue Hello Games will notice this contribution..RSVP .. Leon B

  • @grzegorzronkiewicz5984
    @grzegorzronkiewicz5984 17 часов назад

    4# basic resources are soft lock prevention mechanic. Thats why they are everywhere. Overall.. vid is good compilation of ideas that are circulating in the community since years ago and it shows how much potential game still has.

  • @cmdrdyatlov
    @cmdrdyatlov 18 часов назад

    34:56 that would also add some lore to the ruins

  • @drakcon650
    @drakcon650 20 часов назад

    Like to see ship weapons to work like advance laser multi tool

  • @aliyoussef8201
    @aliyoussef8201 23 часа назад

    If only this was mmo like eve and had planets with entire civilizations lol crazyy

  • @leafyclark6057
    @leafyclark6057 23 часа назад

    what if each planet evolved in a sort of its own planetary source

    • @leafyclark6057
      @leafyclark6057 23 часа назад

      The evolved within time

    • @leafyclark6057
      @leafyclark6057 23 часа назад

      0-----0*0%feathers 3000 (I don't know) 2-----1*2%beak 2000 3-----2*3%fin 1000. (So on) (Something random).

  • @fabo1220
    @fabo1220 23 часа назад

    This was perfect. As someone who scans tries to scan everything in the systems, I travel to I love all planets, and even dead moons are cool.

  • @ayymang2157
    @ayymang2157 День назад

    Its kinda funny, Hello Games have apparently tried the knowledge stone thing at some point in development already because there is an unused procedural knowledge stone model in the files with four or five different variations to it. The variations are almost exactly as described in the video, and they match some of the monolith designs. They've been there since launch and it only takes like three file changes to get them working in the game so no idea why they aren't used.

  • @theflippantmumm-ra6851
    @theflippantmumm-ra6851 День назад

    new planetary missions... *Go get more EFING PYRITE!!* sigh to many resource gathering in my opinion.

  • @jacksonbarkerthebluehairedfox
    @jacksonbarkerthebluehairedfox День назад

    36:36 Could even play into the new ship building feature from the Orbital update where you can collect different ship parts from these!

  • @MrBohij
    @MrBohij День назад

    For 3, I would say that they cut the room since the door is backface culled.

  • @timgravierjr.4241
    @timgravierjr.4241 День назад

    Oh my. A lot of your recommendations, while very good, would be very treacherous for someone playing in Permadeath.

  • @piotrjacek1662
    @piotrjacek1662 День назад

    Cześć. Twoje propozycje są bardzo interesujące ale moim zdaniem zbyt szczegółowe i trochę powierzchowne . / rzeki zapomniałeś o rzekach , na każdej planecie gdzie istnieją opada musza być rzeki /ale to drobiazg , choć irytujący /, wróćmy jednak do tematu /. 1. Wykorzystanie naszych naukowych odkryć o kosmosie ; - różne typy gwiazd generują różne układy planetarne : czerwone nadolbrzymy typu Betelgeusa , Błękitne nadolbrzymy , typu słońca /takie są tylko w grze/ , czerwone karły / z rozbłyskami/ , brązowe karły , samotne planety, gwiazdy neutronowe itp. Każdy ten typ na starcie wyznacza warunki brzegowe dla układów planetarnych i stacji kosmicznych i określone niebezpieczeństwa / np. nienaniesiona na mapy gwiazda neutronowa może wypaczyć kurs skoku warp. samotna planeta powoduje awaryjne lądowanie na niej , wysoka radiacja gwiazdy centralnej powoduje szybkie opuszczenie układu itp./ - różne typy planet : ziemskie, superziemie, gorące jowisze , neptuny , planety związane / i księżyce/ związane rezonansowo , hyceany/całkowicie wodne planety/ , puszyste planety . Takie mniej więcej zostały odkryte .Różnią się tak tak od naszego układu słonecznego jak tylko to możliwe . Zastosowanie powyższego jako punkt wyjścia do projektowania powierzchni planet , zjawisk atmosferycznych , życia na nich / biotopów/ itd. zapewni wzrost różnorodności o kilka rzędów wielkości i zawsze będzie można dodać cos nowego i egzotycznego . To co istniej w grze aktualnie jest dosyć płytkie i powierzchowne , / rzeki, oceany na 100 jednostek zamiast tysięcy ,oceany podlodowe , planety z terminatorem , gigantyczne ciśnienia atmosferyczne , deszcze z roztopionego żelaza , kwasu siarkowego , można wymienić setki możliwości . I wyobraźmy sobie , że każdą można eksplorować mają odpowiednie statki, pojazdy i skafandry . Odpowiednie czyli inne niż teraz posiadane .Przykładowo trzeba by przelecieć przez pół galaktyki aby zdobyć świder do przewiercenia lodu i zbudowania batyskafu do eksplorowania ocanu podlodowego lub zbudowania statku i skafandra wytrzymującego żelazny deszcz.... 2............................................................ Pomysłów mam jeszcze całą masę / w sumie przegrałem w te grę 3235 godzin / ale może przynudzam i nie jesteś zainteresowany . W każdym razie pozdrawiam / z Polski / .film obejrzałem od początku do końca i jest świetny .

  • @Pagroove
    @Pagroove День назад

    Fantastic video with really good ideas which are implementable too. Send tis 1:1 to Hello Games Zendesk please!

  • @MANOFGOD9000
    @MANOFGOD9000 День назад

    I will never not love the geysers and pools of something ideas! It would be nice to see. You ever thought of making a list of most "extreme" planets? A combo of extreme sentinel, weather and infested might do it.

  • @Deftzu
    @Deftzu День назад

    Oh wow I had no idea you could reap those little buds off of the gasbags! I thought I had figured NMS out but there's always something surprising around the corner, even if it is a little thing like that. On my last survival save I struggled a bit with oxygen in the beginning so this is lowkey useful aswell.

  • @andyrains5687
    @andyrains5687 День назад

    Well thought out and insightful video.

  • @praetorianplays9945
    @praetorianplays9945 День назад

    It'd be cool if resources like sodium, oxygen etc. could have different colors and varying amounts of glow. So on some planets you'd get orange sodium fruits that don't glow and on others you might have white sodium flowers that glow blindingly bright. They could make it so different resources have a range of colors they never go outside of so you always know generally what to look for. And maybe include an accessibility option to change the min to max brightness range and force resources to use their classic colors. The generic resources make every planet feel so much less unique to me and i'd like to see them improved and made more unique. I feel like a lot of things that would make planets feel more unique have been cut for gameplay purposes.

  • @nutherefurlong
    @nutherefurlong День назад

    Part of it for me is the expectation that you tend to reduce a planet to its available resources, so you see yet-another-mushroom-planet from an orbital scan and decide you don't need what those tend to have and skip it. For me, I tend to like to scan for lifeforms and put settlements in extreme weather locations so I have some incentives to land even though I might not need resources, but I'd still like something that makes each planet a bit less of an encompassing class and more of its own thing. The extreme height worlds were a big step up, they were fun to explore and think about, and there seem to be an increasing amount of things you can find that make exploration more rewarding beyond the class... but then there are classes that seem dominated by their type, like anomaly worlds (as cool as hexworlds are, I don't feel like I need to see any of the anomalies more than once unless I'm collecting placeable pieces). Letting a survey reveal that X planet has a specific core type, or a hidden base, or a special creature (like a large rare creature that has to be tracked), corrupted sentinel towers that need to be blown up, regional headquarter worlds with a little independent town, other things like that that tell little stories by just being there. I dunno. Was terrain generation more varied before? I seem to remember finding way more strange landscapes years ago, like some twisty barriers in an extreme ice world that felt like cells or cages that was very Science Fiction Short Story, and I actually used the cells to escape predators! The extreme elevation worlds were a welcome reminder of what the terrain can become and I sort of wish there could be more of that. Also wish oceans were more varied, like having several types, and maybe certain caves reveal special underground locations if you explore them well enough. Maybe a place where you're guaranteed to find the elusive cave-dwelling species during surveys :)

  • @arjenlaan4103
    @arjenlaan4103 День назад

    The easiest thing that I can think of when it comes to planets is to mix it up more with weather types. There can be multiple environmental effects in the game, theoretically you could have toxic, radioactive, and temperature hazards active at the same time. Also, there already are (desert) planets with a different environmental hazard effect at night than during the day. So, why not cold during the night but radioactive and hot during the day? Or Any combination, really. Probably wouldn't require a lot of code change either, the components are already there, after all.

  • @tutkarz
    @tutkarz День назад

    I think that there are two reasons why this will not be implemented fully. First would be console limitations and second one is that they need to implement changes that will bring new players. Or start making DLCs (but that for world variety would not make sense). Solution for this would be to allow players to create content that they could submit to teh game and when approved would be added to the world. But that wont be so easy too.

  • @zenobragatheghettotrashchi5399
    @zenobragatheghettotrashchi5399 День назад

    They need to make actual cities with lots of different interactive elements within the cities, that would make the game much more fun!!

  • @andytidnits
    @andytidnits 2 дня назад

    You know, if you just take a little LSD before you start playing you can get a lot of these effects, and more, without any coding changes! (Of course, you might also hallucinate No Man's Sky while driving.)

  • @LlamaWarrior101
    @LlamaWarrior101 2 дня назад

    Deuterium! Awesome ideas! It's been several months since I've played nms, but maybe I'll play some more sometime soon. Love your videos!

  • @avabethmcghee3048
    @avabethmcghee3048 2 дня назад

    Hey, to other players running into acm_79 at the anomaly: Don't take my ignoring/avoiding you personally. It's just that gaming has taught me to abhor any form of multiplayer.

  • @liberteus
    @liberteus 2 дня назад

    It was well worth the wait. Plenty of good ideas, some can be implemented through mods, some need coding. Just using AI generated content HG could add thousands of assets in no time by the way. They don't need artists almost, very low effort thing. Also, deuterium. And i will watch it multiple times and make sure key parts are seen by modders because some ideas can be implemented 100% today.

  • @folgado7424
    @folgado7424 2 дня назад

    Deuterium. One way to make exploration more varied would be to make what is not procedural procedural. The moments that I felt most like venturing into an unknown world were in pre-programmed moments (the larvae of the infested worlds, exotic planets, "that" fish) basically, instead of all the abyssal horrors being identical, they could be part of the the planet's own fauna, finding them hidden in caves and closed places. Exotic planets could have more elements that mix, like regular planets, basically combinations of elements. And so on

  • @inkchronos
    @inkchronos 2 дня назад

    with the wildcard plants i think you might want to add notes

  • @leandromadeireira8840
    @leandromadeireira8840 2 дня назад

    I hope hello games see this.

  • @re_4merchant
    @re_4merchant 2 дня назад

    It would be cool/terrifying to se a centipede in caves. It crawls around upside down, then snatches the player and rushes to its nest

    • @thayneironworks
      @thayneironworks 2 дня назад

      rain world rain world (Also, deuterium)

    • @Kanaju
      @Kanaju 2 дня назад

      Wouldn't it though? 🤩 Thanks for watching!

    • @re_4merchant
      @re_4merchant 2 дня назад

      👍

    • @re_4merchant
      @re_4merchant 2 дня назад

      I cant wait for the “bugs under your skin” update

    • @nutherefurlong
      @nutherefurlong День назад

      More natural hazards like that, yeah!

  • @JCtheSAVIOR.IDK-Mans_Sky
    @JCtheSAVIOR.IDK-Mans_Sky 2 дня назад

    Id REALLY like to see archeology and paleontology get a bit of depth. All the treasure and bone tiles should have 3d assets, so that we can build them in our bases and create museums. Bones and treasures come in collectible sets and can be traded with players, like a trading card game. Complete the set to build the item and display it in your base. Each item comes with the same flavor text and that’s displayed when the item is interacted with. Once a skeleton is complete a dna sample can be extracted and used to create extinct animals at the gene splicer. Archeology could benefit from integrating procedural dungeons into the mix, ie tombs. Dig up a site find a “loading” door. Figure out how to open it. Once inside you find various parkour/puzzle/light combat/ challenges. Finding plenty of knowledge stones. And the treasures as before. I could think of a more interactive way to learn, atleast part of, some basic language. Or rather rip off some of it from Chants of Senaar. Match know “universal” symbols to contextual symbols. Its difficult to explain without going in depth though. And it probably be easier just to say check out Chants of Senaar. Its a language game so its the perfect inspiration. This has gone on long enough though. Thanks for reading!

  • @user-hk4xp6dj2x
    @user-hk4xp6dj2x 2 дня назад

    I am very glad that I have subscribed to you and have been watching you for a very long time, and I really like your thoughts on improving the game. Thank you for an exciting hour.But no matter how the planets improve, space also needs fresh ideas. It would be interesting to see and listen to ideas for improving outer space. It would also be interesting to see puzzles in the game, simple tasks with good rewards - it would be very cool. Happy Birthday to you.

  • @killjoydod4937
    @killjoydod4937 2 дня назад

    1:03 NOPE!!! Your title is right on!! (Combo)Planetary variety is broken to the point of a "procedurally generated" universe being 90% predictable!!! ex: Protea trees = no glowing grass 100% of the time!!

  • @JCtheSAVIOR.IDK-Mans_Sky
    @JCtheSAVIOR.IDK-Mans_Sky 2 дня назад

    Id love to see an actual weather system, not just a dark cloud that follows the player. I think thats the reason why we don’t see much interaction with the weather.

  • @hugomiguel2415
    @hugomiguel2415 2 дня назад

    Great video 😎

  • @andrewSPgaynor
    @andrewSPgaynor 2 дня назад

    Happy not birthday, past kanaju ❤

  • @Thegreatgamemaker
    @Thegreatgamemaker 2 дня назад

    Have you tried better planet generation and duds terra firma

  • @joshuamatthew9716
    @joshuamatthew9716 2 дня назад

    They could add more biome types such as dune, glacial, crystalline, gas, or destroyed, however it’s ultimately terrain formations that need an expansion.

  • @NoMansSkyResources
    @NoMansSkyResources 2 дня назад

    Knowledge stones could teach you refiner & food recipes & add them to your catalogue. Especially if you already kow all words.

  • @trademarkshelton
    @trademarkshelton 2 дня назад

    These all sound fun to me. Some of these make me think that even if they never show up in No Man’s Sky, they might be likely features to look forward to in Light No Fire. E.g., more sophisticated weather, animal behavior, and natural points of interest. Since you asked, I think they had a hail weather effect in Subnautica: Below Zero. I don’t recall it being functionally different from any other cold weather effect, but it had a decent visual aspect, with bouncing hailstones and all. Due terry um

  • @FoulPet
    @FoulPet 2 дня назад

    I think the player base will crash once the new game is released. I'm surprised they still update this and would be very surprised if they put much more into it after they focus on the new one. Unless...they use this as a base test platform before adding it to the new one.

  • @DNDaMD
    @DNDaMD 2 дня назад

    Great video man, I hope someone at HG sees it

  • @Vilmar22
    @Vilmar22 2 дня назад

    A lot of good ideas in this video. Hope Hello Games is checking them out. Also: Deuterium. 😁

  • @chibizilla9648
    @chibizilla9648 2 дня назад

    Fantastic video and ideas! Probably my favorite of your videos. I'm gonna tweet it to Sean. I dont know that word, tuterium?

  • @astrumnauta6022
    @astrumnauta6022 2 дня назад

    The things I'd love to see is some underground structures (like cities or towns.) and some general structure variation. Thought they'd at least update some stuff like the trading outpost in that station update. I'd say that the game mostly struggles with points of interest. Maybe you could turn your base into a city or town of its own instead of the specific premade towns. Along with that, I think more random encounters would help. For example a pilot may land near you and offer banned tech. Why not more things like that? Maybe have a sentinel team escorting something that may be of value to the player? I know that possibly wanting to keep the old layout for nostalgia sake would be cool, but I think that's what the abandoned systems are for. (Those systems without an economy but listed life form.) Some more exotic tech would be nice, maybe Atlas or Atlantid specific missions for unique tech? Similar player specific paths they can take just being part of the main game. Maybe have Atlantid having their own path akin to the Atlas.

  • @TabalugaDragon
    @TabalugaDragon 2 дня назад

    Thank you for a great list! 👍 What I'd add(not about planets) is like I mentioned before - making space station interiors different from one another. For example, they could use low economy systems for the stations we had from 2018 till 2024, while medium and highly developed systems could have the new, fancier designs. It just feels like we lost those inbetween forever. Of course, bringing back the backrooms with corridors would add to exploration, adding more floors inside of the stations, more things to explore. That would be amazing.

  • @Vilmar22
    @Vilmar22 2 дня назад

    What, yellow water doesn't exist in the game anymore? It used to be a thing, either looked like beer oceans or piss oceans, tho 😅 but they existed.

  • @HecmarJayam
    @HecmarJayam 2 дня назад

    A 1 hour long video with Kanaju proposed improvements?